As is usually the case in the world of wacky physics games, your task is complicated somewhat both by the inclusion of the Sen’s Fortress Starter Kit-a plethora of obstacles and traps that promise to disrupt the flow of trucks in as spectacular a manner as possible-and on many occasions, by the random chaotic whims of the engine. ![]() Each level deposits you atop an infinite convoy of trucks-that is to say, lorries, not preposterous overgrown utes with wheel arches you could lose a baby in-and tasks you with reaching a goalpost by running, jumping, scrambling and hopping across their unsteady backs, like the hero of an extremely high-budget action flick that has long since stopped giving a damn. They stand in excruciating silence for thirty seconds, go their separate ways, and live generally unfulfilling lives for the next sixty-odd years.īack in our universe, however, Clustertruck exists, and is every bit as baffling as it sounds. I mean, you see, some walls are walls, and some walls-Īlas, it is an elevator pitch in the most literal sense of the word, and thus neither party can walk away until it reaches the lobby. And the same if you touch the walls?ĭeveloper: Well, you die. Interviewer: ( inhales slowly) Understood. What happens if you touch the ground, then?ĭeveloper: What? Oh, you die. They’re-how do I put this?-physics objects.ĭeveloper: Unpredictable physics objects. Are the trucks very stable? Predictable? Consistent?ĭeveloper: Not, ah, exactly. ![]() Interviewer: This doesn’t sound terribly accessible, but we shall see, I suppose. Yes, a fast first-person platformer, about jumping on the tops of moving trucks. Interviewer: So, tell me about your game.ĭeveloper: Well, it’s a first-person platformer, and. ![]() On paper, at least, its design philosophy sounds so counterintuitive that one wonders how the idea was ever pitched in the first place.
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